SM64Blooper/Color

Introduction
The color rules are the rules specified by Super Mario 64 blooper in order to distinguish each of the different characters represented by Mario Color Characters, because some people are considered to be a little special in color, so the general color effects are as follows:

For fonts, the outer stroke and inner fill of the font are generally "[color of Clothers] + [color of Hat]".

BeeUser12, for example, is wearing turquoise suspenders and a turquoise and yellow hat of "#00FCFF" and "#18F47C", so the font color would be: stroke #00FCFF and fill #18F47C

But in fact, the rendered font like this:

Since the color of the outer stroke is similar to the color of the inner fill, the whole sentence can not be seen clearly. At this time, we can adjust the color saturation and brightness to make the color dark, so that the inside and outside can be separated, and the degree of clear reading can be achieved.

In the HSL column, H stands for hue, S for saturation, and L for brightness. If the font is too bright to see, please adjust the brightness to make it darker, and the situation may be improved.

Color assortment
Consider the following when giving your Mario CC the image theme color:

1. Are there any colors that violate the rules (like the x-Man's black and white doesn't count, nor does Mario's body, because of the funny footage).

2. The degree of collocation between colors.

3. The brightness color difference and the contrast color difference

4. Does it conflict with the existing green screen and pink screen (such as a pink and green suit)?